[SAMMELTHREAD] Cataclysm Allgemein

  • Es scheint so, dass MMO sich verschrieben hat, denn es ist genau andersrum derzeit auf den PTR:

    Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

    • Cobra Shot now has a 1.5 sec cast time, down from 2 sec.


    • Aimed Shot now has a 2.4 sec cast time, down from 2.9 sec.

    Kennst du deine Castzeiten nicht? ^^ Aufm Live hat Cobrashot 1,5 Sekunden, mit 4.3 hat Blizzard die Castzeit auf 2 Sekunden angehoben. Mit dem neuesten PTR-Patch haben sie die Änderung wieder rückgängig gemacht. MMO hat sich also nicht verschrieben, du kannst nur nicht lesen ;)

  • Shaman (Forums / Talent Calculator / Skills/Talents)
    Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
    Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times

    von 400 mal eben so hoch auf 2000...
    ...bei so einer hohen diskrepanz fragt man sich ernsthaft, ob die eigentlich ihr gehirn bei der planung der setboni eingeschaltet haben?!
    na ja...bleibt mal abzuwarten wieviel das ganze im vergleich zu den anderen klassen am ende ausmacht :S
    @ andi: *tröst* ;)

  • von 400 mal eben so hoch auf 2000...
    ...bei so einer hohen diskrepanz fragt man sich ernsthaft, ob die eigentlich ihr gehirn bei der planung der setboni eingeschaltet haben?!

    Ich stippe mal mutig auf Tippfehler *g

    Lächle einfach - denn du kannst sie nicht alle töten. :rolleyes:

    Erstaunlich wie verwirrt Menschen plötzlich sind, wenn ein Satz anders endet als man es Kartoffel.

    Pilot! Pilot? Verdammt er ist tot!

  • [video]


    • Spottimmun (scheint nur ein Bug gewesen zu sein)
    • Wirbelt 3 zufällige Spieler an (und heilt sich dabei pro Treffer?) (15m)
    • Beim Wirbeln ist der Boss nicht angreifbar
    • 1 Debuff auf zufälligen Spieler?
  • "In response to concerns regarding how loot will be distributed in the Raid Finder system, we are making some changes to how loot rolls will work when using the Need Before Greed system in the Raid Finder. When using Raid Finder for the Dragon Soul raid instance, players whose currently assigned class role (Tank, Healer, or Damage) matches the class role that a piece of armor or a weapon is flagged for will receive +100 to their Need roll. For purposes of this check, your currently assigned role is defined as the class role you have assigned when a boss is defeated. Sound confusing? I hope not, but here's how it'll work:

    A boss dies and drops EPIC TANKING ITEM.

    • A mage in the group yawns and clicks the "Greed" button, getting a 98.

    • A Fury warrior in the group wants to take up tanking, so he rolls "Need" and gets a solid 64.

    • Both tanks want the item. Tank 1 rolls a 12, and Tank 2 rolls a 7.

    So what happens?

    Because the mage rolled greed, she's right out from the start. The Fury warrior's Need roll was higher than the tanks', but he was in the Damage Dealer role when the boss died, and the item is flagged for tanking, so his 64 is still just a 64 out of a possible 100. In contrast, Tank 1 and Tank 2 each get a 100 point bonus to their rolls because they were in the Tanking role when the boss died and they’re rolling on an item that has been flagged for the tanking role. That means that Tank 1 rolled a 112 out of 200, and tank 2 rolled a 107 out of 200. Tank 1 wins the item! If a roll got a bonus, that bonus will be clearly displayed in the chat log.

    Please keep in mind that, at least for now, this system will only look at class role, and not player spec. This bonus isn't only for tanking items either – it applies to Tanking, Damage Dealing, and Healing items, and some items are flagged for more than one class role too. Starting out, only Dragon Soul raid items will be flagged for class roles in this way (though all of the items in the raid will be flagged for one or more roles). As you might expect, all the normal Need Before Greed rules are still in place, so that means that these roll bonuses won't overrule normal class and usability restrictions. Item tooltips in the raid won't reflect which class roles will get rolling bonuses, but it should be fairly obvious based on stat allocations and item type.

    We are considering expanding this system to apply to the new 4.3 dungeons as well, though it is unlikely that we'll see the system apply to older dungeons or raids for now. Also, please keep in mind that this system is newly minted, and it may see further changes before it's released with the Raid Finder in patch 4.3."

    Ich hoffe INSTÄNDIG das dieses System zukünftig Standard wird... wie oft wurden mir schon Teile vor der Nase weggefürfelt von leuten die gerade nicht im entsprechenden Specc in der Ini waren. Damn, it's about time!

    Ziele nach dem Mond.
    Selbst wenn du ihn verfehlst, wirst du zwischen den Sternen landen.
    (Friedrich Nietzsche)

  • Patch 4.3 on live realms this week
    Patch 4.3 will be deployed on live realms this week, as usual there is a 1% chance that it will not happen if something goes really wrong but you should expect to be able to enter the Dragon Soul raid and kick deathwing's ... butt? on November 29th in the US and November 30th in EU. Time for the giant recap of what to expect from this patch!

    Link: Patch-4.3-on-live-realms-this-week

  • Je mehr Käse, desto mehr Löcher.
    Je mehr Löcher, desto weniger Käse.
    [ergo] Je mehr Käse, desto weniger Käse!

  • Zitat

    Without your setting links I can't confirm the exact reason, but it's quite normal for trolls to get higher results from normal Vishanka than heroic Horn, especially for SV. Some of the reasons for this are:
    - SV scales poorly with weapon damage
    - SV mastery affects the bow proc
    - The horn is .1 speed faster than Vishanka, which makes it a bit weaker than it would normally be comparing items 7 ilevels apart
    - Trolls gain 179 crit rating from using a bow, which helps compensate for the gap in ilevel

    [item]http://de.wowhead.com/item=78359[/item] > [item]http://de.wowhead.com/item=77215[/item] HC