Beiträge von Max

    Pet Battle System

    • You will be able to collect, level, and battle with companion pets.
    • It will be accessible to all players.
    • Works with almost every pet
    • Pet Customization, you will be able to name your pet, give them visual abilities, etc ...
    • There will be "Wild pets", you can find them in the world and engage in battle with them. You will then be able to get that pet and add it to your Pet Journal.
    • Pets have random stats, some of them will be very good at tanking, some will have a CC ability, etc ...
    • Some pets will only be found during a specific season, while it's raining, or during the day or the night. Some of them will only spawn in the spring, when it's raining, in elwynn forest at night!
    • Most pets will become tradable, even after it's leveled, etc ...
    • Pets will be account wide
    • Your pet journal will display info on all your pets, including stats, skills, and also drop locations and lore info for the pets you don't have yet!
    • Winning battles earns you experience, and levels your pets.
    • You will learn new abilities. Every pet can use 3 abilities in a battle at one time.
    • Every time you level you will also increase the stats of your pet.
    • You will level multiple pets to build your team.
    • You have 3 battle slots, one for each pet in your team.


    Pet Battle System - Battle

    • PvE and PvP Battles
    • It will be turn based.
    • A simple combat system.
    • Fight with a team of 3 pets
    • Queuing system, you will be able to find a fight pretty fast depending on the level of your pets.


    Pet Battle System - Customization

    • You will finally be able to name your pets, and see that name in battle.
    • Items for your pets, you will have an item slot for your pet and might be able to socket gems in those items, etc ...
    • Individual builds of abilities and different teams.
    • Masters and Masters abilities, there will be different NPC pet masters in the world who will let you earn abilities when you beat them. For example, beating the master of mechanical pets will get you a new ability for your pet!


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    Update 9/29: We've made several adjustments to the tier 13 set bonuses. You'll find the latest stats below (changes are in bold).


    Here's a list of only the bonuses which have changed, followed by the original bonuses: http://us.battle.net/wow/en/forum/to...31?page=48#948


    --


    While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!


    Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.



    Death Knight (Forums / Talent Calculator / Skills/Talents)

    • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
    • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.


    • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
    • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.


    Druid (Forums / Talent Calculator / Skills/Talents)

    • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
    • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.


    • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
    • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).


    • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
    • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.


    Hunter (Forums / Talent Calculator / Skills/Talents)

    • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
    • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.


    Mage (Forums / Talent Calculator / Skills/Talents)

    • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
    • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.


    Paladin (Forums / Talent Calculator / Skills/Talents)

    • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
    • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.


    • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
    • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.


    • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
    • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.


    Priest (Forums / Talent Calculator / Skills/Talents)

    • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
    • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.


    • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
    • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.


    Rogue (Forums / Talent Calculator / Skills/Talents)

    • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
    • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.


    Shaman (Forums / Talent Calculator / Skills/Talents)

    • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
    • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.


    • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
    • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.


    • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
    • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.



    Warlock (Forums / Talent Calculator / Skills/Talents)

    • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
    • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.


    Warrior (Forums / Talent Calculator / Skills/Talents)

    • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
    • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.


    • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
    • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.

    Oh... Kay... I don't know what these guys are smoking...
    94.44% Arcane Power Uptime inc. Lovin' it!

    Death Knight

    • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
    • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
    • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
    • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.


    Druid

    • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
    • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
    • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
    • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
    • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
    • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.


    Hunter

    • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
    • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.


    Mage

    • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
    • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.


    Paladin

    • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
    • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
    • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
    • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
    • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
    • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.


    Priest

    • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
    • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
    • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
    • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.


    Rogue

    • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
    • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.


    Shaman

    • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
    • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
    • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
    • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
    • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
    • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.


    Warlock

    • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
    • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.


    Warrior

    • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
    • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
    • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
    • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.


    Ich glaube, das nächste T-Set nehme ich mal wieder mit =)
    Aber ich kann mir nicht wirklich vorstellen, dass das so live geht.
    Allerdings hat man das bei Death's Advance auch gesagt. Naja. Surprise. Surprise.

    Firelands

    • Hell Hound Rend Flesh damage has been reduced by 25%.
    • The damage multiplier granted by energy to Unstable Magma has been reduced by 50%.
    • Alysrazor
      • Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
      • Alysrazor now drops 1 additional feather in 10-player mode and 2 additional feathers in 25-player mode in all cycles.
      • The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
      • Alysrazor’s Fiery Tornados now move slower.
    • Baleroc
      • Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
      • Baleroc now swings 25% slower while Decimation Blade is active.
      • The duration of Tormented has been reduced on normal difficulty.
    • Beth'tilac
      • Beth'tilac's health and damage have been reduced by 15% on both normal and Heroic difficulty.
    • Lord Rhyolith
      • Health and damage have been reduced by 15% on both normal and Heroic difficulty.
      • The health and damage of additional enemies in this encounter have been reduced by 15% on both normal and Heroic difficulty.
    • Majordomo Fandral Staghelm
      • Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
      • Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
      • The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.
    • Ragnaros
      • Ragnaros' health and damage have been reduced by 25% on normal difficulty.
      • Ragnaros' damage has been reduced by 15% on Heroic difficulty.
      • Magma Trap damage has been reduced on all difficulties.
      • The health and damage of additional enemies in this encounter have been reduced by 25% on normal difficulty and 15% on Heroic difficulty.
      • Wrath of Ragnaros now knocks targets up, but not back, on normal difficulty.
    • Shannox
      • Health and damage have been reduced by 15% on both normal and Heroic difficulty.
      • Riplimb's health has been reduced by 15%.
      • Rageface's health has been reduced by 15%.
      • Magma Flare damage and Hurl Spear damage have been reduced by 15% on both difficulties.

    Ich wollte neben der Begründung warum dein Gedanke - dass der Hotelier nach den Interaktionen schlechter gestellt ist - Blödfug ist, noch erwähnen, dass es in der Praxis wirklich positive Effekte gibt, wenn niemand Schulden hat. Auch im Vergleich zu der Situation, wenn jeder Verbindlichkeiten und ausstehende Zahlungen in gleicher Höhe besitzt. Auch wenn beides Nullsummen sind.
    Leider hatte mein KOMIsches iPhone keinen Bock (!) mich hier posten zu lassen.
    Deswegen ging das vom Fitnessstudio aus nicht =)

    Ich wusste, ich mach' irgendetwas falsch.
    Aber jetzt im Nachhinein ist es eigentlich auch logisch.
    Die Spells, die Cooldowns haben, MÜSSEN einfach besser sein als die Anderen, wozu bräuchten sie sonst einen Cooldown?
    Deshalb drückt man die natürlich immer wenn sie ready sind.
    Ich versuch' das auf jeden Fall mal im nächsten Raid.
    Danke für den Tipp.

    Update:


    "Scheinbar hat Stars diese Praxis im Voraus mit Blizzard abgesprochen – und es wurde offiziell abgesegnet. Jedoch nur unter bestimmten Beschränkungen. So werden bei allen Stars-Spielern die Erfolge und Beute entfernt. Der Grund hinter dieser “Aktion” ist simpel. Die taiwanesischen Spieler hatten keinen PTR wie die EU oder US-Gilden. Blizzard erlaubt ihnen auf diesem Weg auf den Live-Servern die Bosse im Heroic Mode zu testen. So zumindest schreiben es die Spieler selbst auf ihrer Homepage, die jedoch unter den Ansturm zur Zeit nicht erreichbar ist."

    Der hilft doch auch nicht, wenn man aus dem eigenen Land nicht darauf zugreifen kann.
    Außerdem bräuchte man dafür - so entnehme ich das zumindest - alle Retail-Versionen des Spiels in entsprechender Ausgabe.