WotLK Allgemein

  • das ist gut möglich, sonderlich neues hab ich vom Paladin auch net gelernt.

    Die Leute vor der Tür spielen dann immer Raid-Bingo.
    Jeder sucht sich 5 Leute von denen die drinne sind raus und wer als erstes seine 5 tot hat, hat gewonnen.

  • Du musst da mal reinhören... ist echt lustig.



    "Ja das ist dieses Talent..ja...3 Punkte reingsteckt, sollte klar sein wieso.."


    "Hier 5 Punkte, sollte klar sein"



    Das geht dann so die ganze Zeit... wenn ich möchte das mir jemand die Talente vorliest, bemühe ich ein Voicetool.

  • Nihilum hat den kompletten 25er-Content clear... ^^
    http://www.twentyfifthnovember.com/


    Tjo, hatte mit sowas erst in der zweiten Woche nach Release gerechnet, aber überraschen tut mich das absolut nicht. Nach den Berichten aus der Beta war klar das sowas kommen würde wenn Blizzard nicht in letzter Minute am Schwierigkeitsgrad dreht. PvE in WotLK ist offensichtlich ein Schlag ins Gesicht für engagierte Raidgilden. Bin gespannt wann die ersten Top-Raidgilden quitten...


    /edit


    LOL, gerade mal 10 Spieler auf 80 im Raid. -> http://eu.wowarmory.com/guild-…n=TwentyFifthNovember&p=1


    /edit2


    Macht mal Morgen nen Funraid auf Naxx. Serverfirst ahoi ^^


  • jo..also das hat mich auch echt erschreckt...ich mein das sind 3 tage nach release das spiel durch....also das was man sehen kann. 10 80er....und alle sicherlich noch mit bt/sw equipp bzw. was eben q hergeben an items.



    also entweder ist wow nun wirklich bei den kindern angelangt....oder sie machen noch was in zukunft....

  • OLE OLE



    Hunter (Skills List / Talent + Glyph Calc.)
    Beast Mastery is over-nerfed and could be buffed before Ulduar
    We talked about it a great deal today and agreed that we probably over-nerfed BM. Marks is in a good spot and Survival might be too high once we look at the changes we are making to all other classes.


    Our plan is to buff BM before Ulduar, but I can't give you a timetable more detailed than that, and things could change for any number of reasons. We are unlikely to touch Steady Shot for the reasons I have mentioned before. We are more likely to look at Kindred Spirits and Serpents Swiftness again.


    Again, huge caveats: Predicting changes we are discussing making but haven't made yet is fraught with peril. I only wanted to address this issue because it caused a lot of consternation in the community.


    I don't mind admitting when we make a mistake in the hope that it builds our credibility in the community. This was one. It won't be the last. (Source)


  • mittlerweile glaub ich ernsthaft das die selbst nicht wissen was die tun. wir machen mal was...schauen was passiert...den machen wir was...schauen was passiert.....denn machen wir was...schauen was passiert.


    so langsam kann ich dieses spiel nicht mehr ernst nehmen...udn ganz ehrlich...im moment verdirbt es mir die laune ganz gewaltig. das die nervs zu hart waren wusste ich schon als se das das erste mal geschrieben hatten. sry...aber absolutes armutszeugnis von blizz...aber so richtig

  • Ich glaube eher, dass die bewusst BM schwächer gemacht haben als die anderen Specs, damit auch ein paar Leute umskillen. Wenn die drei Specs gleich gewesen wären, wären einfach alle BM geblieben...

  • Ich glaube eher, dass die bewusst BM schwächer gemacht haben als die anderen Specs, damit auch ein paar Leute umskillen. Wenn die drei Specs gleich gewesen wären, wären einfach alle BM geblieben...


    also ganz kann ich mich der argumentation nicht entziehen....weil je länger ich drüber nachdenke, kann ich mir nicht vorstellen das blizz so dämlich sein kann....ich bleibe bm aus überzeugung....wenn man schon ein pet hat wie der hunter, soll es auch als waffe dienen und nicht als dreckabschaber bei den mobs....;)

  • also ganz kann ich mich der argumentation nicht entziehen....weil je länger ich drüber nachdenke, kann ich mir nicht vorstellen das blizz so dämlich sein kann....ich bleibe bm aus überzeugung....wenn man schon ein pet hat wie der hunter, soll es auch als waffe dienen und nicht als dreckabschaber bei den mobs....;)


    also eigentlich steht im Interface doch "Begleiter" und nicht WAFFE oder? :D


    naja prinzipell kann man sagen, jeder so wie er möchte ... auch wenn ich von dieser "ich bleib bei einem Specc, mir egal wenn der unrentabel ist" Überzeugung nichts halte

  • naja prinzipell kann man sagen, jeder so wie er möchte ... auch wenn ich von dieser "ich bleib bei einem Specc, mir egal wenn der unrentabel ist" Überzeugung nichts halte


    was von vielen vergessen wird ist halt das der 3% schadenbuff durchs pet noch dazu kommt. letzter raid haben wir 60k dps gefahren bei flickwerk...macht umgerechnet 1800 dps...da wir keinen ret pala haben auch der einzige buff. und 1800 dps wird der sv nicht vorm bm liegen zum einen und zum anderen stehen wir vor keinem boss der es notwendig machen würde umzuspeccen wenn selbst der pet buff + hunter dps weniger machen würde als der sv oder mm.

  • es geht los:


    We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.


    Mage (Skills List / Talent + Glyph Calc.)


    Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
    We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
    We are also working on more survivability for Fire spec in PvP.
    We are also working on making Spirit a more useful and interesting stat for all mages.


    Paladin (Skills List / Talent + Glyph Calc.)


    Blessing of Kings – this spell is now a base ability trainable by all paladins.
    Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
    Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
    Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
    Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
    Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.


    Hunter (Skills List / Talent + Glyph Calc.)


    Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
    A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
    Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
    Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
    Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
    We are also looking to add additional trap functionality to Survival.


    Death Knight (Skills List / Talent + Glyph Calc.)


    Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
    Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
    Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
    The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
    Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
    Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
    Blood Gorged now grants armor penetration instead of expertise.


    Warlock (Skills List / Talent + Glyph Calc.)


    Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
    Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
    Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
    Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
    Curse of Recklessness and Curse of Weakness have been combined into one spell
    Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
    Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
    Additional new talents have been added.


    Druid (Skills List / Talent + Glyph Calc.)


    Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
    Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
    Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
    Thorns and Nature’s Grasp can be cast in Tree of Life form.
    Survival Instincts now works in Moonkin form.
    Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.
    We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.


    Warrior (Skills List / Talent + Glyph Calc.)


    Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
    You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
    Blood Frenzy now causes 2/4% physical damage done.
    Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
    We are also adding increased damage to Arms, possibly through Overpower or Slam.
    We are also looking at granting rage when the warrior blocks, dodges or parries.


    Priest (Skills List / Talent + Glyph Calc.)


    Divine Spirit – this spell is now a core ability available to all priests.
    Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
    Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
    Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
    Penance – this spell can now be targeted on the priest.
    Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
    We are also working to give Holy additional PvP utility.


    Rogue (Skills List / Talent + Glyph Calc.)


    Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
    Adrenaline Rush – the cooldown on this ability has been lowered.
    Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
    Killing Spree – while this ability is active, the rogue does 20% additional damage.
    Savage Combat – now causes 2/4% physical damage done.
    Mace Specialization – this talent now grants haste in addition to armor penetration.


    Shaman (Skills List / Talent + Glyph Calc.)


    Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
    Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
    Spirit Weapons – now reduces all threat, not just melee threat.
    Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
    Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
    We are also working on giving Enhancement and Elemental more PvP utility.