Mini Patch am 29.04.09

  • also ich hab hier mal paar direkt Links!!


    Deutscher Client:


    Teil 1 << alle Datein da laden
    Teil 2 << alle Datein da laden
    Teil 3


    Alles zusammen



    Englischer Client


    Teil 1 << alle Datein da laden
    Teil 2 << alle Datein da laden
    Teil 3


    Alles zusammen



    Und deutsch für den MAC


    Teil 1 << alle Datein da laden
    Teil 2 << alle Datein da laden
    Teil 3


    Alles zusammen

    Die Leute vor der Tür spielen dann immer Raid-Bingo.
    Jeder sucht sich 5 Leute von denen die drinne sind raus und wer als erstes seine 5 tot hat, hat gewonnen.

    2 Mal editiert, zuletzt von Lupita ()

  • Patch 3.1.1 - Unofficial changes


    Patch 3.1.1 - Talent Respec

    Zitat

    In the next upcoming minor content patch, we will be wiping all talents which should fix a majority of talent issues that players have been experiencing. This talent wipe will not affect glyphs, but when reapplying your talent points, please be careful to match them up to the glyphs that you currently have placed.


    Recent In Game Fixes - 04/21

    Zitat

    Keep in mind that some of these changes may not be active until after the server has been restarted.

    • The Saronite Animus in the heroic General Vezax encounter has had its health increased.
    • The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health bonus he receives from Emergency Mode.
    • The damage bonus of the Frozen Power talent should no longer affect boss creatures.
    • The buff players receive from Tenacity in Wintergrasp is now stronger.
    • Stoneclaw Totem should no longer put a shield on hostile targets.
    • The damage from a Clockwork Sapper’s Energy Sap ability has been decreased.
    • General Vezax’s abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup.
    • Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced.
    • For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets.
    • Katherine Lee should no longer be attackable in Dalaran, meanies.
    • Shattering Throw will no longer consume an extra 25 rage.
    • The heirloom item, Discerning Eye of the Beast, will now return mana at any level.
    • The item Gauntlets of the Wretched can now be sold or disenchanted.
    • All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
    • It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor.
    • For the Hodir encounter, the damage from Champion of Hodir’s Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
    • For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.




    Außerdem startet morgen Arena Season 6

  • hier mal die Arena änderungen!!


    Now that Arena Season 6 is on the horizon, we wanted to share some details regarding upcoming changes to the arena rating system in Arena Season 6. With Arena Season 6, arena teams will start at 0 rating instead of 1500, which will allow teams to have more continuous progression throughout the arena season. In addition, we reevaluated item purchases and felt many of them were too difficult to obtain so we will be altering the rating requirements needed to purchase the latest arena items. For example, items with a rating requirement will now be obtainable starting at 1250 rating.


    As with the current system, the matchmaking system will attempt to match teams against opponents who are closest to their average matchmaking rating. Starting with Arena Season 6, a team’s average matchmaking rating will be shown in the scoreboard at the end of each match so that you can see where your team stands compared to the opposing team you just faced. All arena teams that are below a 1500 arena rating will always earn arena points as a 1500 rated team. This will allow teams to continue to build up arena points while working on gaining the ratings needed to purchase items.


    Please note that a more specific start date for Arena Season 6 will be provided as soon as it is determined.


    Here is a list of some PvP items that will be available in Arena Season 6 and their expected rating requirements:


    Rating Required:
    1250+: Deadly Relics/Idols/Librams/Totems
    1300+: Deadly Gloves
    1350+: Deadly Legs
    1400+: Deadly Chest
    1450+: Deadly Helm
    1500+: Deadly Shoulders


    1400+: Furious Bracer (honor)
    1450+: Furious Belt (honor)
    1500+: Furious Boots (honor)
    1550+: Furious Neck (honor)
    1600+: Furious Gloves
    1650+: Furious Ring (honor)
    1700+: Furious Legs
    1750+: Furious Chest
    1800+: Furious Trinket (honor)
    1850+: Furious Weapon
    1900+: Furious Helm
    1950+: Furious Wands/Relics/etc
    2000+: Furious Cloak (honor)
    2050+: Furious Shoulders
    2200+: 2nd Tier Furious Weapon
    2300+: Furious Tabard


    No Rating Required:
    Hateful Gloves
    Hateful Legs
    Hateful Chest
    Hateful Helm
    Hateful Shoulders
    Hateful Ring
    Hateful Trinket
    Deadly Bracer
    Deadly Belt
    Deadly Boots
    Deadly Neck
    Deadly Ring
    Deadly Cape
    Deadly Trinket


    To answer some players’ questions:


    Only the current arena season’s weapons (furious) will be available. Deadly weapons will be removed when Arena Season 6 starts.
    The first tier furious weapons will be equivalent to heroic Ulduar weapons and the second tier furious weapons will match heroic hard mode Ulduar weapons.


    Another thing to keep in mind is that until you start to get close to your team's matchmaking rating, you will be gaining around 20 or more points in a win and zero or nearly zero in a loss. So players will make steady progress through games played until they near their team's matchmaking rating.

    Die Leute vor der Tür spielen dann immer Raid-Bingo.
    Jeder sucht sich 5 Leute von denen die drinne sind raus und wer als erstes seine 5 tot hat, hat gewonnen.

  • Einige Nerfs in Ulduar:


    Zitat

    Ulduar

    • Pure Saronite mining nodes have temporarily been disable in Ulduar and will return in the future.
    • The Ignis the Furnace Master encounter has received the following changes: The interrupt effect and duration of the damage from Flame Jets has been reduced, the damage from the Slag pot has been reduced, the number of Heat stacks needed to transform an Iron Construct into a Molten state has been reduced, the base melee damage done by Ignis has been reduced, and the damage bonus Ignis receives from Strength of the Creator has been slightly increased.
    • The Assault Bots on the Mimiron encounter will now attack faster, in turn they will do less damage per hit.
    • The XT-002 Deconstructor encounter has received the following changes: The duration of Tympanic Trantrum has been reduced, the timer for XT-002 to hit berserk has been increased, the damage of Light Bomb has been reduced, the effect radius of Light Bomb has been reduced, and the health of XM-024 Pummeler has been reduced.
    • The aggro radius for several trash mobs before General Vezax has been reduced and the health has been reduced on Void Beasts and Faceless Horrors.
    • The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced.
    • The Assembly of Iron encounter has received the following changes: The damage of Rune of Death has been reduced, the damage of Chain Lightning has been reduced, and the damage of Lightning Whirl has been reduced.

    Zudem gibts wohl einen Bug mit den Yogg Saron Wolken:


    Zitat

    Yogg-Saron Clouds bug
    We're looking into this, and can verify that you can rarely trigger the spawning of a Guardian of Yogg-Saron without being "in" the cloud.

    Quelle: mmo-champion

  • Gut, dass sie nach 2 Wochen endlich anfangen diese unendlich harte Instanz, die einem spielerisch alles abverlangt, was man nur bieten kann, etwas einfacher zu gestalten.

  • Also irgendwie isses ja schon ein bissl lächerlich...

    Lächle einfach - denn du kannst sie nicht alle töten. :rolleyes:


    Erstaunlich wie verwirrt Menschen plötzlich sind, wenn ein Satz anders endet als man es Kartoffel.


    Pilot! Pilot? Verdammt er ist tot!

  • ja das blizz einen so harten content eingebaut hat, den NICHT 98,8% der gelegenheitsspieler nach 2 wochen durch hat...


    SKANDAL! ich wittere betrug am casual !!!


    :thumbsup:

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