Beiträge von Ovenokee

    sehr cool:


    In the future, Hunters will be able to use Master's Call while stunned.


    und was ich mir schon dachte:


    The exotic pets will be different from normal pets. Ideally they might even be a little bit better, but we're very hesitant to make them too good lest we see every hunter stampede over to the BM tree. Pets are supposed to be something important to all kinds of hunters, and the BM tree already offers some amazing pet buffs and synergy. We just don't want to overdo it with this talent.


    At the very least, the exotic pets will have a new family ability that will ideally be really useful in some situations. I'm making this one up, but imagine that since normal crabs have Pin, an exotic pet might have a Pin-like ability that did fire damage. Or imagine that you could tame a drake (you can't, because they aren't beasts) and that instead of lightning or fire breath, it had frost breath that could freeze an enemy, death knight style. Would this be useful? Probably. Does it make the 51-point talent mandatory? Ideally not. Though those 5 talent points aren't bad....


    As far as what happens if you have an exotic pet and respec, most likely the pet's talents will just reset. Yeah you get a free pet respec out of the deal, but it's not as if it's free since the hunter has to respec. Any exotic pets in the stable won't be lost, but you wouldn't be able to get them out of the stable either. If you have an exotic pet at the moment you respec, then it will probably be dismissed (but not abandoned) and you won't be able to summon it again, forcing you to go swap it into the stable. (Or abandon it if you're THAT kind of hunter.)


    hab auch mal im pet-talent calculator gespielt....die 5 extra punkte sind geil...;)

    wie geil:


    We’re pleased to announce a convenient upgrade to the way that mounts and vanity pets are handled in Wrath of the Lich King.


    Players will be able to “learn” a mount or non-combat pet much like learning a spell, recipe, or new ability, and these creatures will then show up on a new Pet tab within the Character Info section of the interface. Players will be able to access and preview their learned mounts and vanity pets through this tab.


    Once learned, the pet icon or mount icon will no longer appear in bag spaces or bank spaces. This inventory space will be made available once again for other adventuring needs. Pets can still be set to hotkeys by dragging them to the hotkey bar, much like any other spell or ability.

    Hunter


    When your pet gains a level, it will automatically gain a new rank of Growl if one is available at that level. The only thing you really need to manage is which talents to choose... and keeping your spore bat fed and happy. You don't learn skills from (disposable) beasts any longer, and the only thing to do at the Pet Trainer is untalent your pet. (Source)


    We didn't want hunters to have spend a big chunk of talent points just to get pet resistance up to where it is in Burning Crusade. So pets will have some amount of inherent resistance. We're not sure how much that will be yet, but it should be enough that your pet doesn't feel fragile. If you want a truly magic-resistant pet, you can top it off with talents. For now at least the lower ranks of the old resistance skills are just free like Growl and Cower. (Source)


    There are talents in all 3 pet trees that you can invest in if maintaining happiness is a problem (or just annoying) for you. We're also trying to give you a few more options to keep your pet alive, such as more Avoidance and reduced spell damage, and even more ways to heal your pet. Of course you can always choose to focus directly on more damage and hope your pet survives long enough to make good use of it. (Source)


    Think of your pet bar as just shortcuts to your spellbook. It doesn't really matter if an ability is on the bar or not. It can be cast or autocast directly from the spellbook, and unfortunately all new abilities start with autocast defaulted on. This is something we might be able to fix, but in the meantime, peek at your pet's spellbook whenever it gains a level to make sure nothing has changed. Cower can surprise you, because it/si something a lot of players passed on before -- understandably, because even if effective it's not a very fun thing to spend points on, which is why we just give it away now. (Source)


    We haven't done a major pass on threat generation yet for any of the classes. We realize it was very easy in BC for hunters to pull aggro off of their pets. You can probably tell from some of the pet talents (including the ones that just grant more pet dps) that we want pets to be able to hold their own threat against a hunter. This is especially true when it's just you and Bitey out on your own, but ideally a tanking pet with the proper spec will be an effective offtank for 5-player instances, or even a main tank under some circumstances (say a group quest perhaps). (Source)


    so wie es aussieht scheint sich bis zum release ja noch ne menge bewegen zu wollen was das pet angeht...;)

    5 punkte mehr bei den pets ist schon recht geil...denn kann man max damage udn wiederauferstehung skillen z.b.....ich find das schon imba....zumal man den z.b die beiden skillpunkte beim huntertree sparen könnte udn woanders einsetzten....beim fight mehr als einmal rezzen ist eh schwachsinn...;)

    The developers are currently working on the exotic pet talent. Exotic pets are exactly that, exotic and not the average run of the mill pet. But whether this name will stick or not, is uncertain at this point. But these will be a range of new pets with unique abilities, that only those with the talent will be able to tame and train. Where do you get them, well, we've not got news on that right now -- perhaps somewhere, exotic! ;-)


    These pets are different from normal pets, but they're not necessarily more "uber" than others. However they will have access to unique abilities not available to the normal pets that every Hunter can train. A Hunter with this talent will get extra power, but from the talent's associated additional pet talent points and not necessarily from the exotic pet.


    genau das was ich mir dachte...entscheident beim 51 er talent sind die 5 punkte die das pet im prizip 20 lvl anheben vom skill her...aber grundsätzlich denke ich mal werden die exotic talente fürs pet keinen nennenswerten vorteil gegenüber normalen pets bringen...oder nur marginal...ansonsten würden alle hunter die ihr pet schon seit jahren als treuen begleiter haben auf die barikaden gehen...;)...und das sind nicht wenige

    so...film ab....


    das erinnert mich an trainspotting....wo er den porno von seinem freund mit dessen freundin mitnimmt und die beiden den bei der nächsten nummer schauen wollen...*fg*

    Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.


    kaum wird wotlk raus sein..schon ist der legendary bow genervt....-.-