L: I have a theory about the Deathwing fight. It's been kind of alluded to a bunch, but never really spelled out, so I'm hoping you can help me out here. It seems like the idea is that the Deathwing encounter is actually going to be multiple encounters, and you'll be facing him at different points.
GS: You're on the right track. So, Deathwing is basically two bosses in this raid. He's boss number 7 and boss number 8. Boss number 7 is the fight where you fight on his back, so you're having to deal with him, and he's obviously there in the fight, but he's not sitting around breathing fire on you or things like that. Boss 8 is the final showdown with Deathwing, and this fight as well has many many phases. The first thing you do is fight one of his... so, back up a little bit. At this point, Deathwing is definitely hurting a little bit. His armor is falling off, all the raw corruption inside is kind of exploding out of him, and he's now something halfway between a dragon and an old god minion. He's kind of... we call him “C'thulhu Deathwing” at this point.
So you're fighting like, a tentacle, and then once the tentacle is down you fly kind of Skywall raid-style to a next island, and now you're fighting one of his claws, and then you move to another one and you're beating down a wing. And he's attacking you this whole time; he's spitting fire at you, he's breathing, he's got this big scorpion tail that he's jabbing you with, but he's so large that you're just knocking down a piece at a time until finally you've beaten every single part of him, if you're awesome enough to do that, and defeated him once and for all.
L: Awesome! So there's encounter number 7, that's on his back, and then encounter number 8 is hopping around through different parts and fighting off Old God corruption as well as bits of Deathwing. So there's 6 other bosses before that?
GS: Yes, that's correct.
L: Okay, so total of 8 encounters in 4.3.
GS: Yeah. The first several bosses are around Wyrmrest Temple. At this point, all of Deathwing's forces, from the old god minions to the Twilight Hammer, to the Twilight and Black Dragons, are all attacking Wyrmrest, and the players are on a strike team to kind of... this giant elemental comes lumbering across the landscape and you guys gotta take him out before he breaks Wyrmrest down. And you do a little bit of that for a while. Then, the forces actually get to Wyrmrest itself, and... I believe boss 5 is a gigantic Twilight Dragon that's flying around the top of Wyrmrest breathing on you while the players are defending the Dragon Aspects and trying to kill this dragon.
From there you get onto a gunship and are chasing Deathwing, and the High General, the commander of all the military forces of the Twilight's Hammer, comes down Rend and Gyth style and leaps off his drake to fight you on the gunship. And then you go on to the Deathwing fight, and then you go on to the Maelstrom fight.
L: Awesome! That sounds absolutely amazing.
GS: Yeah. We've never done a raid like this before. Our raids have almost always been a long hallway with trash, and then a boss room, and then another long hallway. This one is so different. It's very event driven. It's more scripted than location-based. A little bit like Hyjal, but even then you were kind of like, “Okay, we're in the Human area, and now we're going to the Orc area.” This one is a lot more like the bosses are coming AT you.
L: So I'm assuming then it's going to be in basically an instanced version of Dragonblight, outside of Wyrmrest Temple?
GS: Yeah, exactly. It's a modified Wyrmrest Temple that's under siege.
L: So I guess this is kind of an acute question, but... where do we zone in?
GS: No, it's a really good question, something we had to struggle with. We're doing three 5-player dungeons and a raid in this patch, and all the entrances are in Caverns of Time. Even though the raid itself takes place in “the modern day”, it made sense just to be there with the other portals. And since the players are allied particularly with the Bronze Dragonflight through this patch, we thought it made sense just to have that as the entrance to the raid.