WotLK Allgemein

  • Raids & Dungeons


    [list]
    [*]There will be 8 Level Up dungeons and 4 Max Level Dungeons.
    [*]There will be a 10/25 players mode for each raid dungeon.
    [*]Heroic dungeons will be made slightly easier, at least devs are going to make sure you don't necessarily need a specific class like a prot warrior to complete it.
    [*]Some dungeons were too long in Burning Crusade and completing a dungeon shouldn't take more than an hour.
    [*]Quests didn't feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world.
    [*]Gun'drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul'Drak).
    [*]Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul'aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King.
    [*]Attunements to enter Heroic instances will be removed.


    Irgendiwe hört sich das für mich an als wenn alles irgendwie booniger wird oder?

  • Zitat

    Wie wir gerade kurz vor unserer Abreise von der WWI in Paris von unserem Community Assistant Manager Gnorog (gz zum neuen Titel :-) ) brandheiss erfahren haben, startet die Closed Beta von Wrath of the Lich King am 3. Juli, wenn nichts dazwischen kommt natuerlich.


    Damit duerfte klar sein, dass die Beta Keys des Goodie-Bags einen Key fuer WOTLK enthalten. Wir freuen uns auf den Start der Beta und werden Euch wie immer brandaktuell informieren.


    http://www.allvatar.com/news/index.php?p=details&nid=2266

  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.


    kaum wird wotlk raus sein..schon ist der legendary bow genervt....-.-

  • Das doch für die Quest.


    Ausserdem Betakeys wurden versand, und ich hab natürlich keinen, ich kotze gerade!!!!!
    Blizzards fucks me all night long.

    Die Leute vor der Tür spielen dann immer Raid-Bingo.
    Jeder sucht sich 5 Leute von denen die drinne sind raus und wer als erstes seine 5 tot hat, hat gewonnen.

  • also ich hab keinen, aber;

    also hat der Caleb wohl recht, hoffe ich zumindest

  • So nun aber die WotlK Hunter Pet Skill Trees


    Pet Talent Tree - Cunning
    Pet Talent Tree - Ferocity
    Pet Talent Tree - Tenacity




    Ausserdem nen Blue zu den Exotic Pets!


    The developers are currently working on the exotic pet talent. Exotic pets are exactly that, exotic and not the average run of the mill pet. But whether this name will stick or not, is uncertain at this point. But these will be a range of new pets with unique abilities, that only those with the talent will be able to tame and train. Where do you get them, well, we've not got news on that right now -- perhaps somewhere, exotic! ;-)


    These pets are different from normal pets, but they're not necessarily more "uber" than others. However they will have access to unique abilities not available to the normal pets that every Hunter can train. A Hunter with this talent will get extra power, but from the talent's associated additional pet talent points and not necessarily from the exotic pet.

    Die Leute vor der Tür spielen dann immer Raid-Bingo.
    Jeder sucht sich 5 Leute von denen die drinne sind raus und wer als erstes seine 5 tot hat, hat gewonnen.

  • The developers are currently working on the exotic pet talent. Exotic pets are exactly that, exotic and not the average run of the mill pet. But whether this name will stick or not, is uncertain at this point. But these will be a range of new pets with unique abilities, that only those with the talent will be able to tame and train. Where do you get them, well, we've not got news on that right now -- perhaps somewhere, exotic! ;-)


    These pets are different from normal pets, but they're not necessarily more "uber" than others. However they will have access to unique abilities not available to the normal pets that every Hunter can train. A Hunter with this talent will get extra power, but from the talent's associated additional pet talent points and not necessarily from the exotic pet.


    genau das was ich mir dachte...entscheident beim 51 er talent sind die 5 punkte die das pet im prizip 20 lvl anheben vom skill her...aber grundsätzlich denke ich mal werden die exotic talente fürs pet keinen nennenswerten vorteil gegenüber normalen pets bringen...oder nur marginal...ansonsten würden alle hunter die ihr pet schon seit jahren als treuen begleiter haben auf die barikaden gehen...;)...und das sind nicht wenige

  • 5 punkte mehr bei den pets ist schon recht geil...denn kann man max damage udn wiederauferstehung skillen z.b.....ich find das schon imba....zumal man den z.b die beiden skillpunkte beim huntertree sparen könnte udn woanders einsetzten....beim fight mehr als einmal rezzen ist eh schwachsinn...;)

  • Hunter


    When your pet gains a level, it will automatically gain a new rank of Growl if one is available at that level. The only thing you really need to manage is which talents to choose... and keeping your spore bat fed and happy. You don't learn skills from (disposable) beasts any longer, and the only thing to do at the Pet Trainer is untalent your pet. (Source)


    We didn't want hunters to have spend a big chunk of talent points just to get pet resistance up to where it is in Burning Crusade. So pets will have some amount of inherent resistance. We're not sure how much that will be yet, but it should be enough that your pet doesn't feel fragile. If you want a truly magic-resistant pet, you can top it off with talents. For now at least the lower ranks of the old resistance skills are just free like Growl and Cower. (Source)


    There are talents in all 3 pet trees that you can invest in if maintaining happiness is a problem (or just annoying) for you. We're also trying to give you a few more options to keep your pet alive, such as more Avoidance and reduced spell damage, and even more ways to heal your pet. Of course you can always choose to focus directly on more damage and hope your pet survives long enough to make good use of it. (Source)


    Think of your pet bar as just shortcuts to your spellbook. It doesn't really matter if an ability is on the bar or not. It can be cast or autocast directly from the spellbook, and unfortunately all new abilities start with autocast defaulted on. This is something we might be able to fix, but in the meantime, peek at your pet's spellbook whenever it gains a level to make sure nothing has changed. Cower can surprise you, because it/si something a lot of players passed on before -- understandably, because even if effective it's not a very fun thing to spend points on, which is why we just give it away now. (Source)


    We haven't done a major pass on threat generation yet for any of the classes. We realize it was very easy in BC for hunters to pull aggro off of their pets. You can probably tell from some of the pet talents (including the ones that just grant more pet dps) that we want pets to be able to hold their own threat against a hunter. This is especially true when it's just you and Bitey out on your own, but ideally a tanking pet with the proper spec will be an effective offtank for 5-player instances, or even a main tank under some circumstances (say a group quest perhaps). (Source)


    so wie es aussieht scheint sich bis zum release ja noch ne menge bewegen zu wollen was das pet angeht...;)

  • wie geil:


    We’re pleased to announce a convenient upgrade to the way that mounts and vanity pets are handled in Wrath of the Lich King.


    Players will be able to “learn” a mount or non-combat pet much like learning a spell, recipe, or new ability, and these creatures will then show up on a new Pet tab within the Character Info section of the interface. Players will be able to access and preview their learned mounts and vanity pets through this tab.


    Once learned, the pet icon or mount icon will no longer appear in bag spaces or bank spaces. This inventory space will be made available once again for other adventuring needs. Pets can still be set to hotkeys by dragging them to the hotkey bar, much like any other spell or ability.