----------------ACHTUNG, Höchstwahrscheinlich FAKE-------------------
The Mysteries of Ulduar
For many years, the ancient titan city of Ulduar has been a home to the Storm Giants of Northrend, where they have remained hidden from the Lich King and his Scourge Army. Recently, Ulduar has been taken over by the Iron Dwarves, who are being lead by a mysterious entity that is becoming a growing threat to Northrend and the rest of Azeroth.
Brann Bronzebeard and the Explorer's League have setup a new camp in The Storm Peaks in order to serve as a base of operations for the Ulduar investigations. Chester Copperpot and his goons, longtime enemies of the Explorer's League, also have a vested interest in Ulduar.
The Ruby Sanctum
For thousands of years, the Chamber of Aspects was used as a secret meeting place for the five great Dragon Aspects. Since the formation of the Wyrmrest Accord and the war on Malygos, the portals leading to the dragonflight sanctuaries remained dormant...until now. Trouble has arisen within the Red Dragonflight's Ruby Sanctum! Queen Alexstrasza and the Red Dragonflight are seeking able bodied adventurers to find out what lies within.
General
* Ulduar is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in The Storm Peaks.
* The Ruby Sanctum is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in the Dragonblight, beneath Wyrmrest Temple in the Chamber of Aspects.
* The Nexus War Continues! The Blue Dragonflight is attempting to harness the energy surrounding Crystalsong Forest. The Silver Covenant and The Sunreavers are preparing for a full offensive, but they need your help! Many new daily quests are available at Windrunner's Overlook (Alliance) and Sunreaver's Command (Horde).
* Dual Talent Specialization: Players can now visit their class trainers to learn a second Specialization. Specializations may be switched at any time as long as the player is not in combat, this will also change your character's Glyphs, Action Bars and Talents. Specialization options can be found in the talent menu.
* Potency Rating: Haste Rating, Armor Penetration Rating and Spell Penetration have been merged into a single stat. Each percent of Potency will decrease the enemy's spell resistances and armor; it will also increase the player's cast speed and melee attack speed.
* Replenishment: Now grants 0.5% of base mana every second and can effect up to 25 raid members.
* A new bank slot is now available for purchase!
Achievements
* Removed "Brew of the Year" as criteria for the "Brewmaster" meta achievement.
* The number of cooking recipes needed for the "Chef De Cuisine" achievement has been lowered to 150.
* Several Dungeon Raid Achievements related to The Ruby Sanctum and Ulduar have been added!
* Several World Event Achievements related to Noble Garden have been added!
PvP
* Battlegrounds
o Players may now accumulate up to 100,000 Honor Points and 7500 Arena Points.
o Players can now queue up for Battlegrounds anywhere in the world! New queuing options are available in the PvP menu.
o Players can now queue up for all 5 battlegrounds at once.
o Reputation gains from winning battles in Alterac Valley, Warsong Gulch and Arathi Basin have been significantly increased.
o Alterac Valley Marks of Honor, Warsong Gulch Marks of Honor and Arathi Basin Marks of Honor may now be exchanged for reputation gains with their associated factions.
o Lake Wintergrasp
- The Battle for Lake Wintergrasp will now occur every 2 hours.
- After winning a Wintergrasp Match all players of the opposite faction will be teleported to their respective faction's camp.
- Many optimizations have been made to the Lake Wintergrasp zone, players should experience significantly less visual latency when fighting in densely populated areas.
o Strand of the Ancients
- Players carrying Seaforium charges cannot exceed 100% run speed.
- Seaforium charges now take more time to disarm.
- Turrets now deal slightly more damage to vehicles.
- The honor gained while fighting in the Strand of the Ancients has been slightly increased.
Death Knights
* Icebound Fortitude now scales much better with defense (50% at 540 defense).
* Shadow of Death: Cooldown reduced to 10 minutes.
* Death Grip: Cooldown reduced by 10 seconds.
* New Spell: Unholy Grip, 20 Runic Power, 3 min cooldown – Harnesses the unholy energy that surrounds and binds all matter, drawling all targets within a 30 yard radius towards the death knight and forcing all enemies to attack the death knight for 6 sec.
* Unholy Command: Reduces the cooldown of your Unholy Grip ability by 15/30 seconds.
* Magic Suppression: Also causes your Anti-Magic Shell to restore runic power equal to 3%/6%/9%/12%/15% of the damage absorbed.
* Obliterate: No longer consumes diseases.
* Merciless Combat: All abilities now deal 10%/20% additional damage to targets below 35% health.
* Annihilation: Increases critical strike chance of all weapons, spells and abilities by 1%/2%/3% and reduces the amount of spell damage taken when in frost presence by an additional 1%/2%/3%.
* Heart Strike: Can now hit up to 4 targets.
* Will of the Necropolis: Now reduces damage that would take you below 35% health by 10%/20%/30%.
* Bloody Vengeance: This effect now stacks up to 5 times.
* Desecration: Damage bonus now applies to other death knights.
* Virulence: Now grants both melee and spell hit.
* Unholy Blight is once again considered a disease.
Druids
* Shapeshifting no longer costs mana, but there is now a 3 second cooldown.
* Wild Growth: Cooldown reduced to 5 seconds.
* Entangling Roots: No longer deals damage.
* Swipe: This ability has been reworked; it will now hit all targets within a 5 yard radius of the druid. Damage dealt by Swipe has also been slightly increased.
* Infected Wounds: Swipe can now trigger this ability.
* Berserk: Also reduces the rage cost of all your Bear Form abilities by 50%.
* Master Shapeshifter: Bear Form – Reduces all damage taken by 2%.
* Improved Regrowth: Critical strike chance reduced to 5%/10%/15%/20%/25%.
* Living Spirit: Also reduces the chance that all of your heal over time abilities will be dispelled by 5%/10%/15%.
* Empowered Touch: Healing bonus increased to 25%/50%.
* Gift of the Earthmother: Also reduces the cooldown of your Nature's Swiftness by 6/12/18/24/30 seconds.
* Improved Faerie Fire: Now grants melee and spell hit.
* Lunar Guidance: Spell power bonus increased to 5%/10%/15%.
* Force of Nature: Treants summoned by this spell are now immune to area of effect spells. They may now also cast Moonfire and Rejuvenation.
* Owlkin Frenzy: Your attacks now have a chance to trigger frenzy.
Hunters
* Mortal Shots: Critical strike damage bonus increased to 10%/20%/30%/40%/50%.
* Kindred Spirits: Now increases pet's damage by 4%/8%/12%/16%/20%.
* T.N.T: Stun chance reduced to 3%/6%/9%.
* Arcane Shot: Base damage increased slightly.
* Steady Shot: Base damage increased slightly.
* Ferocious Inspiration: Increases the damage dealt by Arcane shot by 5%/10%/15%.
* Aspect of the Dragonhawk: Dodge chance reduced to 10%, attack power bonus increased to 330.
* Aspect of the Monkey: Dodge chance reduced to 10%
* Beastial Wrath: Duration increased to 20 seconds.
* The Beast Within: Duration increased to 20 seconds.
* Cobra Strikes: Also increases the damage dealt by you and your pet by 2%/4%/6%.
* Readiness: Now works with Beastial Wrath.
* Chimera Shot: Mana cost reduced.
* Silencing Shot: Now interrupts the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec.
* Disengage: Mana cost removed.
* Explosive Shot: Deals a small amount of damage to targets within 5 yards.
* Pets
o Exotic pets have had their health increased slightly.
o Exotic pets can no longer be dodged or parried.
o Most boss abilities will no effect pets.
Mages
* Conjure Mana Gem (Rank 6) now restores 4200 to 4400 mana.
* Torment of the Weak: Damage bonus reduced to 3%/7%/10%.
* Student of the Mind: The amount of Spirit granted has been increased to 5%/10%/15%.
* Netherwind Presence: Spell haste bonus reduced to 1%/2%/3%. Also reduces the mana cost of all Arcane spells by 4%/7%/10%.
* Spellsteal: The maximum duration of stolen buffs increased to 3 minutes.
* Molten Fury: Damage bonus increased to 10%/20%.
* Combustion now increases the critical strike chance of all fire spells by 25%. Lasts 20 sec.
* Burnout: Removed penalty on spell critical strikes.
* Ignite: Now deals its damage over 6 seconds.
* Living Bomb: Will now explode upon the target's death.
* Fiery Payback: Damage reduction increased to 12%/25%.
* Shatter: Critical strike chance increased to 20%/40%/60%.
* Improved Frostbolt: Also reduces the global cooldown of your Ice Lance spell by 0.1/0.2/0.3/0.4/0.5 seconds.
* Cone of Cold: Damage for all ranks increased significantly.
* Improved Cone of Cold: Increases the radius of your Cone of Cold ability by 5/10 yards.
* Frozen Core: Spell damage reduction now requires Frost Armor to be active. Also increases all frost damage dealt by 1%/2%/3%.
* Brain Freeze: Can now trigger a free Fireball of Pyroblast.
* Empowered Frostbolt: Critical strike chance increased to 3%/6%.
* Deep Freeze: Can now be used on targets with a movement slowing effect.